


Weapons and ammunition can be scavenged from defeated enemies. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and a quick-time event based instant takedowns. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. These levels are linear, usually guarded by several lower level enemies with a high ranking Devil's Hand member serving as the boss enemy at the end. Main levels generally consist of a mixture of third-person, cover-based shooter and beat-'em-up gameplay.

Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backwards to the last clear stretch of road) or death. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. The player controls Jake Conway from a third-person perspective. Ride to Hell is an action-adventure game developed by Eutechnyx and published by Deep Silver.
