
/clientdetector player client - Returns a message containing the client which the player is using.

/clientdetector help - Sends information about the command system./clientdetector - Main command, sends a message containing name, version and author.ViaVersion Compatible - You can use ClientDetector together with ViaVersion.BungeeCord Compatible - You can use ClientDetector on BungeeCord server(s).Advanced Alert System - You can configure the way ClientDetector notifies your staff.

Cross Server Notifications - Your staff will be informed if a player joins another server with a detected client/mod.Forge Mod Detection - Detect Forge mods (for now only 1.8 - 1.12.2 Forge).Client Control - Manage the client/mods of players (only compatible clients/mods).Mod Detection - Detect the mods players use and automatically kick unwanted mods.Client Detection - Detect the client of players and automatically kick unwanted clients.Some other (hack-)clients spoof this method by sending "false" packet(s) to the server, this cannot be stopped and will always be possible. Most clients are detectable with this method, but some clients act like they are "vanilla" (standard Minecraft) clients. This plugin is "catching" this information (using the PacketEvents API, ) when it's sent to the server, and checks its content for client-specific "messages". When a player joins a server, his client sends a packet (PlayInCustomPayload) to the server, also known as PluginMessaging.

Source Code: Contributors: Sportkanone123 (Developer), retrooper (PacketEvents) Languages Supported: Support of every language via the configuration
